3 min High None

High-five hunt

High-five as many as possible in 60s.

Brief, physical, social warm-up.

Instructions

On 'go' — everyone moves and high-fives as many as possible in 60s. Count silently. Round two: low fives only. Round three: silent nods.

Classroom timer

3:00

Best used when

The class needs quick contact warmth.

Variation

Add two-handed shakes for bonus points.

Time

3 min

Noise

High

Prep

None

Print

How did it go?

Quick evaluation — helps you find what works again.