3 min High None
High-five hunt
High-five as many as possible in 60s.
Brief, physical, social warm-up.
Instructions
On 'go' — everyone moves and high-fives as many as possible in 60s. Count silently. Round two: low fives only. Round three: silent nods.
Classroom timer
3:00
Best used when
The class needs quick contact warmth.
Variation
Add two-handed shakes for bonus points.
Time
3 min
Noise
High
Prep
None
How did it go?
Quick evaluation — helps you find what works again.